Date: 2026

Tools: TouchDesigner, Unreal Engine, DMX, Python, GLSL, OSC

Description:

Photon is an R&D project I was brought on to support at Spectra Studios with the intention of building an in-house kinetic sculpture that marries elements of robotics and lighting technologies. During my involvement I created the blueprints for the Unreal Engine pre-visualization system, implemented the control system in TouchDesigner, and built parametric workflows for sculpture design. In 2026 Spectra Studios had the opportunity to showcase Photon at the Flux Digital Arts Festival in Los Angeles

Early concept previz and in-studio tests:
Design, build, and install for Flux Festival 2026