Date: 2026
Tools: TouchDesigner, Unreal Engine, DMX, Python, GLSL, OSC
Description:
Photon is an R&D project I was brought on to support at Spectra Studios with the intention of building an in-house kinetic sculpture that marries elements of robotics and lighting technologies. During my involvement I created the blueprints for the Unreal Engine pre-visualization system, implemented the control system in TouchDesigner, and built parametric workflows for sculpture design. In 2026 Spectra Studios had the opportunity to showcase Photon at the Flux Digital Arts Festival in Los Angeles
Early concept previz and in-studio tests:





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