Stippling

Stippling describes the pattern by which shades of varying intensities are simulated using small dots. Darker shades are represented by densely packed dots, lighter ones by more sparse dots. While there are many methods of recreating the stippling effect from an image in computer graphics, I found one that was particularly interesting because it uses […]

Trails

I am generally interested in real time 3D techniques and how they can be implemented in interactive environments like Touchdesigner. One technique I was happy to wrangle in was trails, and I thought I’d talk a bit about it. The explanation assumes some intermediate knowledge of Touchdesigner and OpenGL. The construction of trails includes a […]

Particles

Particle systems are a widely used technique in computer graphics, and are used to mimic the behavior of a collection of objects; be it water molecules, birds, or cells. Simulations involving particle systems are very flexible and can represent a wide variety of behaviors; particles also lie at the foundation for more complex simulations. In […]